Wednesday, April 3, 2013

Slenderman and Slender things. A study of how to make A scary video game.

Slenderman and the rest.
A video game has not made an impact as much as Slenderman has since Dead Island.
The whole point is to avoid this creepy half octopus half man with no face man. There have already been at least 10 versions of this game.
I talked about slenderman because I feel he is the best example. Just think about it. You wake up and there is this guy standing in your doorway. tentacles flailing. What? that doesn't scare you. Well look at it this way. maybe you are a rational level headed person. so to you person I give you a study of how scary video games are created. and what goes into them.
How to make a scary video game.

  • You need to have the element of suprise. This means that something unexpected will happen at the right moment. It can't be predictable. for example. Your set is a jail cell. It would be predictable to have something fly out of the cell or out of the cell toilet. That would be stupid. Instead build suspense. Have something run across in the distance. Then wait awhile and have something jump out when the player turns around. 
  • Second make everything strike fear into their heart. The setting should resemble a horror movie setting no purples. make everything grey and black.
  • it's okay to use cliches. Just be wise. 
    • Here are the ones that are okay
      • mental institute(very scary)
      • insane asylum
      • hospital
      • jail
      • haunted house
      • forest
      • well( like the kind that you drop coins into)
      • field
      • dolls
  • Yes these are what you need to make a scary video game. Also should build suspense. And flash images quickly. I call this the shining method. Like that hallway scene. if you don't know what im talking about look it up at hallway scene shining on youtube. But do so at your own caution because you will crap yourself.

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